New Render – Metal Simulations

Visual Vibes 😎

Hopefully your Wednesday has started off really well, and the rest of the day just keeps getting better 🙂

This is an awesome mellow background ambience track for your morning, as we take a look at simulating metals in 3D software like Blender and Unity.

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People Always Think "Shiny"

While it's true that metals in real life can have perfectly smooth and shiny surfaces, they don't usually tend to stay that way for too long. Think about a new nail or metal post that's left out in the weather, or the body of an old car, or tin roofing that has been exposed to a harsh environment for a long time.

I decided from the beginning of my learnings in Blender and Unity, that if I wanted to achieve results that would be satisfying to me, I needed to try and be as realistic as possible. This means looking at all the different elements, including the materials and textures themselves, with a real-world perspective. So here is a demonstration of what I think rusted metal (top) and roughed-up but non-rusty metal (bottom) might look like (although they look better in the program than in lower-res images 😉

Stay awesome,

EMH

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